Hey there, so I stumbled onto this game, Electronauts. And wow, I gotta say, it’s been around for a bit—seven years, to be exact. It’s kinda wild because, in a tech world where everything changes faster than you can blink, this game still has lessons to share. Crazy, right?
Anyway, this game’s available on all major VR headsets. And me? I’m no DJ or anything, but they designed it so even people like me, who have zero musical talent, can feel like they’re rocking the turntables. Terrifying thought, huh?
It’s tempting to shrug it off as just another rhythm game, but the interface—that’s where it shines, and not just because of music. I mean, sure, it’s about beats and rhythms, but it teaches us things about interface design smack in the middle of a digital era.
So, ease-of-use. Fancy term, but it’s simple. They gave players drumsticks. Yeah, drumsticks! Not just for drumming either. These sticks let you mess with the interface too. Brilliant, really, because our hands are used to tools doing what we want. Like, the drumsticks become part of you. Weird idea but studies back it up.
Plus, no one likes tiny targets in VR—it’s like playing darts with a blindfold. But with these drumsticks, it’s like, voilà! The interface is bigger, less fiddly. Less chance to mess up. They nailed it by making buttons need a little poke and then a trigger pull—sort of like an invisible assistant guiding your hand. Helps with precision, which is fancy talk for fewer “uh-oh” moments.
On to hierarchy. Now, don’t doze off—this is interesting! It’s the cool way everything’s organized. Think of it like a smartphone with neat little app icons, only these are cubes. You pop a cube on a pedestal, and bam! You’ve got a mini-app showing its tricks. Not overwhelming at all, which is a relief. I mean, who wants a chaotic maze in their VR game?
And then there’s the “three cubes at a time” rule. Keeps things from diving into folder-in-folder horror shows. Nobody got time for that, not in VR, not anywhere else. Seriously, less digging around for what you need? Thank you, whoever designed this.
Okay, to be continued on whatever comes next, and if you’re still curious about flexibility. See ya on page 2 or somewhere around there. It’s all in the flow, you know?