Supergiant just rolled out yet another “final” Hades 2 update before the big 1.0 launch—yeah, another one, right after the supposed last one on July 2. I was tempted to joke about how Supergiant’s starting to look like those musicians who have 12 farewell tours before settling in Vegas for good. But then I thought, maybe there’s more to this than those little scribbles in the patch notes suggest.
It’s like, you read through changes between Patch 10 and 11, and you kinda feel like they’re overanalyzing it, maybe? Like, check this: one update slows down the Umbral Flames’ projectile speed, then boom, the next one speeds it up again. I mean, make up your mind!
Then you pick up the game again, and what d’you know? It all makes sense. Every little tweak—nerfs, buffs, whatever—they’ve thrown in over the past year, it works. Even if some, like toning down Hestia’s boons, feel like a personal vendetta against me.
Supergiant somehow just gets what makes us gamers tick. It’s not just about fixing glaring stuff like making Chronos less of a pain in the neck. It’s the little tweaks, like nailing the enemy count in Olympus and Summit, or tweaking movement so it feels just right.
I actually ditched Hades 2 before the Warsong update because, man, Olympus was just… too much back then. All those enemies, the time it takes to get there, only to get trounced over and over without catching a break? Who’s got that kind of patience? But Patch 11’s got me thinking maybe I should dive in again, and now I’m kinda hyped for the version 1.0 drop.
What blows my mind is that Supergiant isn’t just pandering to what the players are yelling for. Sure, some changes are community-driven—it’s marked in the patch notes—but a lot of it seems like they just know what we need before we do. Like reducing Hex activation time? Gold star for you, Supergiant.
Throughout all the early access chaos, and now with Patch 10’s release, Supergiant’s been all about making Hades 2’s 1.0 launch a masterpiece. Tons of games these days go into early access and get stuck there forever, or worse, backtrack—it’s nuts. Ironically, look at Splitgate 2. The devs didn’t even realize what made it fun to play until it was too late. It’s a messy world out there.
So, take your sweet time, Supergiant. Drop as many so-called final updates as you need. Yeah, the waiting game’s a killer, but I’d rather have it right than rushed.