Okay, so here’s the thing—there’s this whole buzz about the Nintendo Switch 2 and its shiny new toy: Nvidia DLSS. Now, if you’ve never heard of it, DLSS is like that tech-y magic trick where AI does some upscaling, making graphics all shiny and new with less grunt work from the little console that mostly could. Kinda feels like bringing a bazooka to a pillow fight, right? But hold up—it’s not like everyone’s jumping on the DLSS bandwagon.
Take Donkey Kong Bananza, for instance. Yeah, that big banana-loving dude. Digital Foundry, the Sherlock Holmes of game reviews, did a dive and… surprise, surprise, no DLSS here. Why not? Beats me. Maybe Nintendo’s just not feeling it—or maybe they got distracted by, I dunno, a squirrel?
Anyway, so there’s this video review on YouTube, if you’re interested. If not, no biggie. Watch, don’t watch—your call.
Rumor mill says the game’s got some hiccups performance-wise, and devs waved the red flag about it earlier. Probably ‘cause it’s been cooking forever, they didn’t bake in the DLSS stuff. But you know what they used? AMD’s FSR 1 and SMAA. I could spell those out for you, but I’d probably just end up tripping over my words.
And get this—Mario Kart World, of all games, skipped the DLSS party too. Seriously? It’s like expecting a fireworks show and getting a sparkler. Plus, they flubbed HDR support. Not crying over spilled pixels, but c’mon.
The future’s a big old question mark though. Metroid Prime 4: Beyond might go for DLSS—but who’s counting chickens? We’ll just have to see if anyone else decides to snuggle up with Nvidia’s tech.
Catch ya on the flip side for more random musings. Or not. Your call.