Man, so I jumped into this World War Z VR thing on Quest, right? First time they’re dragging those zombies into VR town. And wow, it’s like a buffet of undead chaos with a couple of AI dudes tagging along. Honestly, the first thing I thought? Can they really throw 200 zombies at me without my brain exploding? So that’s the big question here—more is more, or like, super extra?
Zombie games, they’ve got this basic playbook. Fewer zombies? They turn into mini-bosses. But in World War Z VR, man, they flip that script. One zombie? Eh, no big deal. But when they start clumping? It’s like dodgeball, except… you know, with zombies. I mean VR does try to pack ‘em all in.
Picture this: smacking a zombie with a rifle, probably while munching on cereal. Reload, shoot, repeat. They’re mostly paper tigers, I guess. Take down a couple, laugh about it, more roll in. Like clockwork. Now and then a red-flashy one pops up that makes you go, “Uh oh,” spicing things up when it’s all becoming yawnsville. It wasn’t just feeling like different routes—sometimes you’re inside, sometimes you’re out. Keeps you guessing.
Oh, and about those “special” zombies—yep, they’ve got their own flair. You know, some gas ones doing area stuff and others chucking muck your way. Screamers that dial up the drama—it’s like zombie karaoke, if that makes any sense.
Confession time: I went in thinking it’d be just like the movie, zombies sprinting at light speed, game over. But nah, they almost line up for you, face first. Martial arts movie vibes: attack one by one—but zombie-style.
So, more zombies? Does it actually work? Probably? I dunno. You find yourself mowing down crowds of 20 and it’s just… a normal Tuesday. Ammo becomes your best friend. And things get hairy when you’re scrambling, making zombies funnel through tight spots. AI buddies—man, they need a brain upgrade. They mostly end up being distractions. I kinda forgot they existed. Makes you wish for multiplayer, or at least smarter pals.
Oh! Almost forgot—Tokyo threw a few curveballs my way: setting bombs, playing bomb squad. Rotate this, shake that. Cool touches, right? Some spots even had machine guns like hidden treasure chests you had to find keys for. No kidding, it tests what you’ve learned hard by the end.
In a nutshell, Tokyo was pretty sweet. I dug it, plan to jump back when the full game’s out. More to spill when it officially drops, promise. The gunplay, weapons, moving around—there’s a lot to unpack. But for now, if you’re itching for zombie VR mayhem, it’s up for pre-order. Just don’t say I didn’t warn you about the AI sidekicks.