Did you ever think you’d see the day when the Ninja Turtles would be doing… parkour? No, seriously. Teenage Mutant Ninja Turtles: Empire City just dropped this wild pre-alpha look — all about scuttling around in the coolest, most chaotic way possible on Quest 3. I mean, where do I even start?
Okay, so for those not lurking in the turtle fandom (what are you even doing?), this game’s like a solo or squad-up adventure from Cortopia Studios. They just put out this pretty neat developer diary — and trust me, it’s not what you’d expect. Ace St. Germain, the creative director, spilled some tea on how they smooshed traversal and parkour into this thing. And hey, if you’re looking for normal parkour, maybe sit this one out.
Ace called it “anime parkour” — kinda like if your body suddenly got a mind of its own and decided, “You know what? I’m made for jumping off lampposts and doing cool flips.” He had this moment with a momentum bug (yes, these things happen) and ended up flying off a mailbox. Ever done that? Yeah, me neither. But apparently, it gets crazier from there, with this auto-tuned movement vibe that makes you feel more turtle-y.
Now, here’s where I got a bit lost in thought. Can you imagine flinging yourself off streetlamps like it’s a casual Tuesday? It’s about gaining speed, hitting it again, and just going with the flow. And don’t even get me started on ninja tools — they’re keeping those under wraps for now. Big tease, right?
Anyway — I mean, or was it next up? Definitely got lost. So, this game’s got some influence from Ghost of Tsushima. You can jump into any of the turtle bros’ shells — Leonardo, Raphael, Donatello, Michelangelo. Like, just choose your fighter and dive in. Oh, and Cortopia’s been on a roll lately, dropping some rad concept art just last month.
Mark your calendars, or you know, scribble it down somewhere random — ’cause Teenage Mutant Ninja Turtles: Empire City is sliding into the scene in 2026 on Quest and Steam. Feels far away, but also like around the corner. Weird, huh?