Eldramoor got over $170,000 on Kickstarter. Resolute Games is making this wild VR MMORPG happen. Launched on June 24th—you know, only took them 1.5 hours to hit that $25,000 starter goal. I mean, blink and they were at $100,000 in like, a week. It’s like they threw in all these stretch goals too: bonfire healing, new skills for air and earth, plus some kooky species you can play as. Fancy visiting player housing? Pets got skills now, too.
Oh, and let’s talk ambition. Like, massive world ambition. Different biomes, classes, crafting, dungeoning, player housing—which apparently means everything. Five whole zones, each vibe crazily different. Full of things to meet, loot to pocket, and challenges that might just beat you up. Supposedly, straying from the path is half the fun. Nobody leaves a stone unturned while they run, climb, and glide—or whatever it is people do in games like this.
Eldramoor’s all about socializing. Guilds, dungeons, PvP, special events—grab your friends and dive in. Multiplayer profession trains? Never heard of them. Trading with players, stacking powerups at bonfires. This world seems to thrive on real interactions between real people. Imagine that.
And you know, big dreams don’t always mean money right away, but Resolute is probs on the lookout for more funds. Can’t just live off Kickstarter cash till next year. They got a vision—VRMMO needs to be, well, MASSIVE. Planning to launch to backers in December 2026. Quest 3 and SteamVR headsets are on board. Curious? Check out Eldramoor on Steam, and backer updates from their finished Kickstarter are around too, somewhere.