Sure, let’s dive into this wonderfully chaotic journey with Zombie Army VR. Brace yourself for a whirlwind — we’re not aiming for perfection, just a ride that feels real. Here we go!
Zombie Army VR is like… out there, man, grabbing all those arcade vibes and slapping it on VR headsets. Think: you’re shooting up Nazi zombies left and right with WWII guns — kind of like a bizarre history lesson. The green neon world? Totally haunting — or maybe just cool if you’re into that.
The Deets:
- Publisher: Rebellion Games
- Dev Team: Rebellion & Xtended Realities
- Platforms: Quest, SteamVR, PSVR 2
- Checked on: Quest 3
- Release Date: June 12th, 2025
- Price: $30 (not too shabby)
Gameplay or My Brain’s Version of It
You’re in this team, the ‘Deadhunters.’ Sounds like a punk band, right? Anyway, hunt zombies and help Hermann Wolff find his daughter — she’s lost in Nuremberg. Lots of lore? Meh. You’re here to shoot things. It’s more about the boom than the brains.
Skip the story? Sure, it’s mostly in loading screens. The fun is in replaying. If you team up with a buddy, even better. Co-op is life, I mean, isn’t everything more fun with a friend?
Zombies don’t stand a chance against the guns you collect. Machine guns, rifles, pistols — a gun buffet, really. Oh, and there’s this hulking machine gun with just 100 monsters to fire, err, bullets, I mean.
You get grenades too. Chuck ‘em or let VR do the job. It’s like the game can’t decide if it wants you immersed or just chilling with easy-mode. Choices, choices.
You get to upgrade your weapons at these benches like it’s some weird pit stop between zombie hordes. There are challenges for more goodies — who doesn’t love a bit of XP hunting, right? But hey, no fancy optics though. Just squeeze the trigger and hope for the best. Iron sights are like, um, imaginary almost?
Immersion – Or Why My Brain’s a Bit Wacky
Got that zombie apocalypse feel down pat. The reloads felt real — until it was too annoying. I found myself just wishing it could reload for me. Yeah, I caved. Auto-reload for the win. Sorry, immersion purists!
You’re supposed to enjoy the decay scenery or something. It’s… atmospheric, I guess? Like exploring a ghost town that’s seen better days. And the fog — Quest 3 makes it all a bit mysterious, in a low-budget horror flick kind of way.
Interacting with stuff feels weirdly rigid. You force-grab things like a Jedi, but the guns have heft, which is strangely satisfying. Sometimes I’d be pushing buttons with my gun barrel. I mean, when in Rome, right?
And the zombies? Well-done. They shuffle and moan like pros. I was hoping for a BIG wave of them, but they keep it small and tough. Nice touch with the familiar faces from old games too.
Comfort – AKA Do I Get Dizzy?
There’s all the VR movement stuff — teleporting and turning and whatnot. Be ready to zip across the map in kill cams though. You’ll either love it or smash your headset in frustration, maybe. Kill cams are in settings, that’s a choice I leave to you.
Zombie Army VR lets you go crazy any which way you like — standing, sitting, crouching, you name it. Languages? Loads. You got options. Subtitles, changing difficulties, or fiddle with posture. It’s got it all.
Remember, zombie slayers, it’s not about winning or losing; it’s about blasting apart the undead. Now go, fire that virtual machine gun like you mean it!