Sure thing, here’s a more chaotic and human-sounding version:
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So, get this—there’s chatter going around about Nintendo Switch 2 developers already kinda, sorta hitting the hardware limits. I stumbled upon this interview from Spain’s La Vanguardia (machine translation, props to WinFuture). Kazuya Takahashi—yep, the Donkey Kong Bananza guy—dropped a real gem. He’s all like, “performance might drop.” Why? Thanks to some wild 3D voxel tech making everything go bust in their destructible world. Big admission, right? But hey, the fun and gameplay got to come first, they say.
Okay, pause. There’s a video clip somewhere there online like, “Donkey Kong Bananza – Tune in for the Trailer,” blah blah. Anyway…
The trail for Donkey Kong Bananza to show up on Switch 2 is pretty sketchy—might explain some hiccups. Initially, it was all set for the Switch, but apparently, this time is different. A first 3D venture since, what, Donkey Kong 64? Now it’s all about punching baddies through walls, digging tunnels, you get me? Use bits as weapons, or scrap ’em up for some platforming. Sounds wicked, but the voxel engine, with its hunger, dragged it back for the Switch 2.
Hold up, there’s a “Don’t miss this” label—yeah, gonna skip that.
Some La Vanguardia reporter cornered Takahashi on “frame drops at certain times and levels.” So, he’s like—“We used slow mos and hit stops, all intentional to highlight stuff. But, hey, voxels can shake things up, leading to some jitter.” He doesn’t deny the stumbles but says—yeah, they’re cool with it for the thrill of the game. Prioritize fun. That’s the mantra, again.
Now I’m thinking, if Nintendo knows this might bug players (and I mean, who wouldn’t notice?), will they fix it? Or maybe they’ll just crank up the DLSS knob. It’s a wait-and-see game, I guess.
Oh, and remember those old voxel games? Think Comanche: Maximum Overkill way back in ’92. They had some proprietary mumbo-jumbo engine written in assembly, all for that top-notch performance.
Another random note, Nintendo’s chaotic 3D jump-a-thon hits the shelves this Thursday (July 17). Don’t miss the madness.
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