Okay, here we go—dive into the chaos of Capcom and their wacky, wonderful world on Nintendo. Why, right? Well, because sometimes things just stick for no good reason.
First off, let’s chat exclusivity. It’s like, Capcom’s deep love for Nintendo started way back in ’85. They whipped up goodies like Mega Man and Bionic Commando, making Disney tie-ins practically an art form. But then, uh-oh, the PS1 rolled in, and Capcom flirted with it heavily. I almost cried. Did anyone else have that feeling? Anyway—no, wait, where was I? Right, exclusives! Not just a trivial thing but a hot debate point because, honestly, who didn’t have a battle within their friend group about which games were better where?
Mega Man 3 on NES—let’s face it, it’s iconic, yeah? Oh boy, Rush made his canine debut! Levels were tricky, but like a friendly tricky where you say, “Okay, one more try,” instead of chucking your controller. Not that I’ve ever done that or anything.
Then there’s Gargoyle’s Quest 2, which is… um, a thing. Never escaped Japan officially, but heroes out there translated it. Ghosts ‘n Goblins fans, it’s for you. Think RPG and classic 2D, a mix like peanut butter and jelly, or maybe peanut butter and pickle if you’re into weird combos.
Oh, oh. The fighting scene. Street Fighter 2 on SNES kinda brought that to life on consoles. Rumble in the living room was a whole new vibe. Say it with me: Hadouken! Oddly satisfying, right? Like when you find that perfect potato chip, the one with just the right curve and salt.
Resident Evil 2, remember that? It sneaked onto N64, bringing scare-o-rama to Nintendo peeps. Leon S. Kennedy! Zombies in cartridges! What’s more retro-spooky than that?
And here’s a twist—Capcom handling Zelda. Ages/Seasons on Game Boy Color—was that wild or what? The seasons and time shenanigans were enough to make your head spin, but in a wow-I-gotta-figure-this-out kind of way.
Then, Minish Cap. Tiny Link, big world. That talking hat… Ezlo has quite the character arc. Shrinking and puzzling through dungeons had a charm, like watching a garden gnome adventure special or something. You feel me?
Resident Evil 4 may be the GameCube’s crown jewel. Hours and hours spent on edge—talk about quality time with your console! Oh, and Leon’s back, facing vague European threats. “There’s more behind that door… or is there?” Classic.
Phoenix Wright on the DS — walking around looking for clues, building cases like the next big detective, still blows my mind. Lawyers in games? Yes, please. Fun fact: it was a GBA exclusive in Japan first.
Let’s howl over Okami on the Wii. Nintendo took a second swing at letting us be wolves before Twilight Princess. This? More artsy, more folklore-y—less Howard Shore epic, more quiet Miyazaki moment.
Resident Evil: Revelations on 3DS, shivers down my spine! Horror back on portable, and Jill Valentine once again stealing scene after scene. Global mutant ship threats make for delightful bus stop conversations, am I right?
So, Capcom and Nintendo, it’s like a weird, complicated dance at the high school prom. Sometimes you trip; other times you glide like a pro. But every step’s something you’ll remember. At least that’s how it feels to me. Cozy? Retro-cozy, if that’s even a thing.
Phew. That was a ride, but I think it’s safe to say Capcom and Nintendo are a quirky power couple we all secretly root for. 🎮