Okay, so imagine this: Apple, always doing its thing with surprises—yeah, classic Apple. Anyway, they just threw a curveball at their WWDC thing and said, “Hey, Vision Pro isn’t just about hand-snappy motions anymore.” Nope, now they’re cozying up with PSVR 2 controllers and throwing in a Logitech stylus for good measure with this upcoming visionOS 26 thingamajig. I mean, who would’ve thought?
So, right, WWDC 2025 rolls around, and Apple spills more beans—like, juicy details this time—on these new motion controllers. Fun fact? Devs can now slap a ‘required’ or an ‘optional’ label on their apps regarding these controllers. Who decides? The devs do. And poof, it’s in the App Store, so you kinda know what you’re getting into, which is neat, honestly.
But—here’s the kicker—this shift means that some stuff will be, like, controller-exclusive. Yeah, not everything’s gonna work with just your jazzy hand movements anymore. And it dawned on me: most VR games out there, currently, are controller-dominant. So, for devs, this new tweak? It’s like a shortcut. No need for massive overhauls just to fit the hand-tracking mold.
Picture this: you’re building apps for these motion controllers on Vision Pro. Apple says you can go with “Predicted” mode—guessing where your controller’s heading—or “Continuous” mode, which is all about precision, but with a smidge more lag. The first one, it’s for those fast-paced games—dizzying twists and turns. The other? Perfect for artists and productivity geeks who crave accuracy.
Weirdly though, even with all this chatter about tracking modes, Apple stays mum about the actual latency. Yeah, they’re tight-lipped like that. Makes you wonder, doesn’t it? Anyway—uh, where was I headed? Oh, right! If you’re itching for more overhauls in their systems, there’s a ton out there, I’m sure. Just… Google it maybe?