Alright, let’s dive into this. So, talking about games these days – honestly, they make my head spin sometimes. Like, remember when games were just, well, games? Nothing too crazy, just simple fun. Nowadays, even indie games are trying to be Shakespeare or something with deep plots and hidden meanings. But then I stumbled across “Dear Me, I Was…” and, man, this game just exists, you know? It’s like a trip back to when games didn’t need to prove anything. I didn’t spend much time with it, but it felt oddly satisfying.
This game is all about this woman and her love for art. It’s like watching snippets of someone else’s diary, catching little moments. You know those moments when you just get lost in whatever you’re creating. There’s not much to do but move around a bit, have a snack here and there, or swipe the screen to doodle some art. Not sure why, but that simplicity is kind of charming.
The visuals hit me first. Seriously, does anyone remember those DS classics like Another Code and Hotel Dusk? Total nostalgia trip. Taisuke Kanasaki is behind the art. This guy’s been at it for decades, and it shows. His watercolor style? Chef’s kiss. Everything moves in this lifelike dance, thanks to rotoscoping. The director, Maho Taguchi, really nailed the vibe, too — using little snapshots of life.
What’s wild is the whole story unfolds without a single word. Kind of like when you watch a sunset and can’t describe it but somehow get it. You don’t always know who everyone is or what’s really happening. Yet, every scene resonates. Like, yeah, I don’t know why they broke up, but I can kind of put my own spin on it. The game is cool that way – letting you interpret things your way.
Some might say “Dear Me, I Was…” feels more like watching an animated movie than playing a game. And maybe they’re right, but you know what? Tons of games these days are just long cutscenes anyway. Here, it’s about the journey and those tiny bits of interaction. By the end, I felt this mix of emotions. It was like flipping through a scrapbook of someone’s life, wondering about the paths they didn’t choose.
In the end, this game is a nudge to notice the art and life swirling around us that we tend to ignore. So, if you’ve got some time, grab those headphones, sip some tea, and dive into this experience. It’ll stick with you, trust me.