Sure thing! Here’s a quirky, human-style rewrite:
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Ah, the Dark Brotherhood in Oblivion—probably one of the coolest guilds ever. I mean, it’s got everything: quests, characters, twists, turns. Honestly, it’s unforgettable. I’m guessing you’re here ’cause of this Oblivion Remastered thing, which, by the way, is pulling both the old timers and new folks into the zone. It’s just great.
So, let’s dive into it. You ever just stare at your screen and wonder when to tackle these questlines? Yeah, me too. It’s like juggling, and the Dark Brotherhood? Tricky little devil. You’ve gotta kill an innocent soul. If your character’s not exactly a murder machine, well, problem city. And then you’ve got these Infamy points. Fun, right? They mess with the Knights of the Nine DLC, which is a different can of worms.
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Oh, wait! Tangent time. So, let’s talk joining this merry band of assassins. If you’re cool with starting early—levels 1 to 15 or thereabouts—guess what? You get the Blade of Woe, some killer armor, and Shadowmere. That horse is basically the Road Runner of Cyrodiil. Really, who wouldn’t want that? But, okay, missing out on this stuff early? Not fun. Makes everything harder than trying to eat soup with a fork.
And, speaking of stories, maybe you’re into that whole “villain gone good” thing? Kinda compelling, right? Your avatar starts as this Dark Brotherhood fan, then turns hero. Considering they spilled out of prison for some mystery crime? It fits. Plus, contracts mean making money, which is always nice unless you love being broke.
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Now, the lovely flip side: taking the plunge later. Here’s the catch—you see, the Blade of Woe scales up with you, peaking at level 30. Imagine saving your dessert for, like, an hour. Perfect climax, yeah? But hey, if your character’s a total saint, considered joining these ruthless types might feel weird. Also, Infamy points are annoying. They block you from wearing Crusader relics unless you go shrine-hopping—a real sightseeing tour.
But go deep with the roleplay, and it kinda makes sense. Maybe your hero’s a fallen angel, turned away from the Nine, diving headfirst into chaos. They’ve battled it out through Oblivion’s questline, and maybe now? Well, madness beckons. Cue Shivering Isles. Honestly, adding more layers to your character’s psyche by going a bit nuts could be fun.
So yeah, starting later means your hero’s got mad skills by then, making quests a cakewalk. Sure, you could wait till every quest’s done and dusted. Or jump in whenever you feel like it—you do you. Gear and skills await. Ain’t that sweet?
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And there you have it. Dark Brotherhood, folks. Jump in whenever and make a splash. Or a mess. Probably both.